Multiple times, I find the limited, formalized, abstracted and ultimatelyĪlienated social interactions in most forms of online gaming to be immensely Practicalities of first aiming for a seemingly easier goal aside - seems to beįundamentally anti-social, completing the sad trajectory of entertainment movingįurther and further away from shared social experiences. The endpoint of VR, on the other hand - all engineering The very least interesting and could turn out to be tremendously empowering in Variety of information display/visualization applications, all of which are at Part of this has to do with the direction of the project. The end of the month, though I realize that's probably too short of a notice. Mid-September 2012 when I quit my first Valve contract:Īs the subject says, I would like to end my contract with Valve - preferably by As an engineer, it's a dream come true.Īt the same time though, I'm deeply ambivalent about it, for several reasons,Īnd have been for quite some time. Subject in its own right, working in the field you also get to work with lots (and challenging!) thing I've ever worked on, and not only is it an amazing Of the art in VR and some of what's coming, and when I say that I think VR isīad news, I'm not doing so out of a position of ignorance.įrom a tech perspective, VR is really exciting. I don't understand and don't want in my life I do know both the current state Anyway, point being, I'm not some luddite sniping at tech Valve's headsets, and numerous heavy and/or nausea-inducing contraptions that *original* duct-taped prototype, even, as well as the proper DK1s and DK2s), I have used numerous VR headsets extensively, including the Oculus Rift (the
All of the aforementioned code is in active use.
System used in Valve's VR rooms, this year I implemented basic head-trackedīinaural 3D audio, updated some of the scenes in their VR demo reel, as wellĪs adding a new scene to it. In 2012 I designed and implemented most of the optical tracking I'm a programmer, and I spent January 2012 through September 2012 (9 months)Īnd February 2014 through April 2014 (3 months) working for Valve's VR team asĪ contractor. Scary vague futuristic concept that I decided to be scared about after
Okay, first off, I'm not talking about VR in the abstract here, as some Wouldn't have written it in the first place. I had been able to sum up what I want to say here in a single headline, I If you're thinking "TL DR" and want a 140-character summary: there is none. Not so great for lengthy explanations, I wrote this. Got retweeted, and then someone asked me if I could explain what I mean by that,Īnd because Twitter is a great platform for delivering 140 character slogans and Well, that part of the thread (but not the rest that provides context) recently Of that thread, with obligatory hyperbole, was me saying that I think VR is Twitter conversation with a bunch of acquaintances. So a brief introduction: A month ago (end of May / early June 2014) I had a This just got linked to by the Y combinator news account, without proper context, Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below.